Let’s talk about inevitability. Okay, let’s talk about it in a way that doesn’t make me sound like a funeral director. Inevitability: When it comes to writing, it’s a good thing. You want it. But it’s not always as easy to get as the name implies.
When the events and actions in your story are inevitable, they are exactly what should happen – what would happen – given your setting and characters. They are consistent with all previous events and all character motivations. They flow naturally from what has come before. They are the opposite of contrived. This enables readers to stay immersed in the story.
The funny thing about inevitability is that, when done well, it’s nearly invisible. When it’s done poorly, people notice. (It’s a bit like spelling in that way.) Readers pull back from the story, beginning to think in words like unrealistic and illogical. They wonder how likely it is for a person to recover from a twenty-story fall but for remaining blind in one eye. They ask themselves how a mage with the power of flight could be stranded on an island.
The above are over-the-top examples, but this is the basic breakdown of events: A leads to B. If someone asks why A leads to B, there is usually a “plot” answer, which tends to be either, “Because B needs to happen,” or, “Because B would be really dramatic/funny/thematically relevant.” But there had better be an in-story answer, too. Otherwise, you may have one of the following problems.
Reality Check
Here, A is an event that causes B, another event, such that B is independent of character motivation. This eliminates one potentially tricky element, but sometimes your plot (or super-cool action sequence, or what-have-you) falls prey to that dastardly scourge, realism.
Let me point out right now that I write fantasy. Obviously, when I say realism, I don’t mean that readers will drop your story because werewolves “don’t make sense” or “wouldn’t really happen.” A better term in this case might be consistency, but that’s because consistency defines realism within your fictional world.
Whether you’re talking about something that happens in real life or something fantastical, it needs to obey the rules of your world. If you’re writing realistic fiction, those are the rules of the real world, making it that much easier to research.
On to the example. Our A is a twenty-story fall; our B is the loss of vision in one eye. Likely? Not especially. While it is a writer’s prerogative to have fun with unusual cases, you do have to make sure that you’re not talking impossible cases. Luckily, the fix is pretty straightforward. Either change A or change B. Figure out which is more important to the plot. Either Ed has got to take the plunge, even if that means more serious consequences (like, um, death), or Ed needs to be blind in one eye, in which case you might start thinking more along the lines of “tragic running-with-scissors accident.”
Note: Screenwriters get some leeway on reality because it’s easier to make people suspend their disbelief when the thing that shouldn’t be happening is happening, visibly, right in front of them. That, and, when you’ve got a killer special-effects budget, “It would be awesome!” tends to trump, “But it breaks all the laws of physics!”
Once More, with Motivation!
Here, A is a situation, and B is a character’s reaction. Sometimes, your plot begs for a reaction that simply makes no sense – it’s out of character, or sometimes just plain dumb. There’s little more frustrating to a reader than seeing a character do something obviously meant to move the plot. I myself have a special angry face for characters who are unnecessarily helpless, not doing everything in their power to prevent or fix things that they really want prevented or fixed.
Motivation is often more complicated than regular reality. To know whether an action is in character, you have to keep in mind backstory, as well as what the character knows and is feeling when s/he takes the action. Remember that your reader, too, should know about whatever is justifying the action. Since A here is a whole situation, it encompasses both an event that affects a character and the internal world of that character.
Example time! Let’s call our mage Milly. Milly Mage*. Milly is bad news. She once tried to conquer the world, but was stopped and marooned on an island. After ten years, she escapes by stowing away on an unlucky ship whose captain didn’t know enough to avoid the dot on the map labeled, Island of Milly, Who Will Totally Kill You. She then goes on a rampage, destroying cities, wreaking dire vengeance, etc. Our protagonist finds her, initiating an epic battle in which Milly takes to the air using her magic before Patty Protagonist delivers the final smackdown.
Here, A is a situation in which Milly is stranded on an island, given that we also know that Milly is a vengeful mage with the power of flight. B is Milly’s reaction – not leaving the island until ten years later, when she has the opportunity to stow away on a ship.
Dealing with motivations puts a twist on the change-A-or-change-B solution. The choice is now, “change the character or change the plot.” Some people would rather let their characters run free and see what happens, even if the result is not the B they expected – maybe Milly escapes the island right away, or else decides to build an evil base there. Others will adjust A by tinkering with Milly’s backstory or abilities – maybe she can’t fly long without a rest, or maybe she actually likes living on the island until the ship arrives with sailors who cut down her favorite palm tree. A and B do not perfectly parallel character and plot – for example, you can change the initial situation by tweaking plot. If you made it clear that Milly acquired her ability to fly after her escape, then that changes A as we’ve determined it above.
In my examples here, the flaws are obvious. You know that you don’t want to mangle the laws of nature (whatever they are in your world), or make your characters act in ways that don’t make sense. Sometimes, though, these things are subtle. You want every little occurrence in your story to follow smoothly, to have readers saying, “Of course!”
“Inevitability” is a term I got from my parents, who are both visual artists. They use the word to describe a look that they hope to achieve in their work – a look that makes people accept the work as a whole, that says, “This is the way it is.” For writers, it’s a quality that means readers don’t have to worry about what should happen or what could happen, and are free to trust your story as what does happen.
*Or Annie Antagonist, if you like that better. Ed, from the first example, is properly named Edward Expendable.
Anica Lewis
Anica writes YA fantasy, though occasionally straying as far as nonfiction. She has published several short stories, mostly humorous fantasy. Her shingle hangs http://www.anicalewis.com and you can read one of them http://www.spindlejournal.org/artists/alewis.html